WE’RE CREATING
THE NEXT GREATEST
GAMES
JOIN OUR TALENTED AND EXPERIENCED TEAM !

WE’RE CREATING
THE NEXT GREATEST
GAMES

JOIN OUR TALENTED AND EXPERIENCED TEAM!

STAY UPDATED

LEARN MORE ABOUT WHAT’S HAPPENING INSIDE PLAYWING BORDEAUX

CAREERS

WE’RE RECRUITING !

PLAYWING IS LOOKING FOR THE BEST TALENT.
IF YOU HAVE A PASSION FOR GAMES,
FIND YOUR FUTURE JOB NOW !

Art and Design

Character Artist

We are looking for an experienced and talented 3D Character Artist to join our studio in Bordeaux.
You will join our growing team and work on exciting games. You will work closely with other artists, producers, game designers and developers as part of an experienced team, where both your technical skills and creative vision will help to create our new fantastic Multiplayer PC IP in Dark Fantasy Universe.

You will be responsible of :

  • Creating detailed high-poly models, model efficient low-poly meshes and author high quality textures
  • Highly experienced working with normal maps and capable of creating realistic materials
  • Self-motivated, proactive and able to demonstrate initiative

3D Animator

We are looking for an experienced and talented 3D Animator to join our studio in Bordeaux.
You will join our growing team and work on exciting games. You will work closely with other artists, producers, game designers and developers as part of an experienced team, where both your technical skills and creative vision will help to create our new fantastic Multiplayer PC IP in Dark Fantasy Universe.

You will be responsible of:

  • Collaborate with Art and Design Directors to create a technically sound, engaging and memorable game
  • Working with programmers, artists and designers to implement of animations into the game
  • Testing, reviewing and iterating upon animations to tune them to the highest quality
  • Demonstrate strong key frame animation ability paying particular attention to making sure animations support the fast-paced nature of the game

Game Designer Mobile

We are looking for a talented Game Designer to join our brand new studio in Bordeaux, France. Our small, experienced team is committed to building fresh, high-quality mobile games

As a game designer, you will define the mechanics and rules to achieve the best gaming experience in line with the design and creative intentions.

We are looking for someone who will :

  • Engage in the ideation process and produce pitchs and prototypes for new games
  • Identify and design fun and immersive gameplay mechanics
  • Provide clear formalisation of complex concepts and write clear design documentation
  • Enjoy tackling various design topics ranging from fine-tuning controls and camera to tweaking monetisation loops
  • Collaborate with developers and artists to ensure that technical, gameplay and audiovisual elements support each others
  • Strive to deliver the best game experience through iterative production, constructive criticism and creative contributions

Technical Artist (H/F)

We are seeking a Technical Artist to join us working on a new IP! If you have strong tech art abilities this may be your opportunity to work on the next big franchise (Multiplayer PC– Dark Fantasy Universe).

You will be responsible of:

  • Collaborate with Art and Design Directors to create a technically sound, engaging and memorable game
  • Working with programmers, artists and designers to implement of animations into the game
  • Testing, reviewing and iterating upon animations to tune them to the highest quality
  • Demonstrate strong key frame animation ability paying particular attention to making sure animations support the fast-paced nature of the game

FX Artist (H/F)

We are looking for an experienced and talented FX Artist to join our studio in Bordeaux.
You will join our growing team and work on exciting games.
You will work closely with other artists, producers, game designers and developers as part of an experienced team,
where both your technical skills and creative vision will help to create our new fantastic Multiplayer PC IP in Dark Fantasy Universe.

You will be responsible of :

  • Creat high quality in-game visual effects
  • Create and teweak real-time rendered materials
  • Work with designers, artists and programmers in order to achieve aesthetic excellence

Programming

Gameplay Programmer (H/F)

The successful candidate will work within a collaborative multidiscipline environment, implementing gameplay features that meet the requirements of the project’s Lead Designer and Lead Programmer. This person will be responsible of tuning and increase playability and quality of the game (Multiplayer PC – Dark Fantasy Universe).

You will be responsible of:

  • Ensure the delivery of practical and timely solutions by the gameplay engineering team that meets the game design and technical requirements.
  • Ensure code is modular, self-contained, and defensive; and observes the technical constraints on the system by leading regular technical design and code reviews.
  • Ensure coding standards are followed, and help to enforce good programming practices within the engineering team.
  • Ensure the creation of technical documentation for the engineering team.
  • Mentor, manage and regularly review individuals to build a cohesive and effective team.
  • Optimize code and data for memory usage and performance as required.
  • Write debugging tools for programmers, level designers and artists.

Gameplay Programmer UI / TOOL (H/F)

The successful candidate will work within a collaborative multidiscipline environment implementing gameplay edition tool, user interface and features that meet the requirements of the project’s Lead Designer and Lead Programmer for the next big franchise (Multiplayer PC – Dark Fantasy Universe).

You will be responsible of:

  • Ensure the delivery of practical and timely solutions by the gameplay engineering team that meets the game design and technical requirements.
  • Ensure code is modular, self-contained, and defensive and observes the technical constraints on the system by leading regular technical design and code reviews.
  • Ensure coding standards are followed, and help to enforce good programming practices within the engineering team.
  • Ensure the creation of technical documentation for the engineering team.
  • Optimize code and data for memory usage and performance as required.
  • Write debugging tools for programmers, level designers and artists.